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  • d'études transtextuelles et transculturelle s University of Roehampton organisées par l'IETT en collaboration avec The University of Roehampton (UK) dans le cadre du Séminaire informel
  • Humanities Around Investigating the Normalization of Slavery
  • Résumés des films - Back to Anping Harbor - Fantasy of the Deer Warrior - The Best Secret Agent - The Bride IETT Taiwan Cinema Toolkit Ministry Of Culture Taiwan Résumés de films - Back to Anping Harbor - Fantasy of the Deer Warrior - The Best Secret Agent - The Bride
  • : "The Implications of the Covid-19 Induced Remote Audit on the Sustainability of the Audit Profession" Lyon Université Jean Moulin Lyon 3 iaelyon School of Management Laboratoire de recherche Magellan Avant : The Implications of the Covid-19 Induced Remote Audit on the Sustainability of the Audit Profession
  • theory and practice of stylistics il will equip the reader with a clear understanding of the ethos and principles The Cambridge Handbook of Stylistics est un des volumes de la collection Cambridge Handbooks in Language reading'. This Handbook is the definitive account of the field drawing on linguistics and related subject includes a detailed illustrative example and case study of stylistic practice with arguments and methods open principles of the discipline as well as with the capacity and confidence to engage in stylistic analysis Parution de l'ouvrage "The Cambridge Handbook of Stylistics" avec la collaboration de Manuel Jobert, The Cambridge Handbook of Stylistics Couverture ouvrage The Cambridge Handbook of Stylistics
  • 6 et Jeudi 7 mars à 18h Auditorium Malraux Death of a Salesman d'Arthur Miller Mise en scène Charlotte Théâtre "Death of a Salesman"
  • "A.I.C.H. - Audio Identity of the Hand" C.H. - Audio Identity of the Hand Lysis LE DIOURIS, A.I.C.H. - Audio Identity of the Hand C.H. - Audio Identity of the Hand Lysis LE DIOURIS, A.I.C.H. - Audio Identity of the Hand C.H. - Audio Identity of the Hand Lysis LE DIOURIS, A.I.C.H. - Audio Identity of the Hand
  • Adaptive Gamification of Digital Learning Environments This thesis was part of the LudiMoodle project dedicated to the gamification of learning resources to creation of relevant and meaningful game elements in collaboration with the various actors of the gamification These analyses served to evaluate the impact of the adaptation of game elements on learner motivation and design behaviour learner model. Gamification the use of game elements in non game contexts is becoming widely world study where learners used this tool as a part of their normal mathematics course. From this study
  • Managing Foreign Subsidiaries of Higher Education Institutions internationalize and the advantages of using IBCs over other forms of transnational education. Particular choice of creating international branch campuses and how they are used within the structure of the home expanding their physical operations abroad in the form of international branch campuses IBCs . Based on a conceptual institution. We examine these issues in the context of French business schools that have IBCs. The empirical interviews and 2 the multiple case study analysis of five French business schools 33 semi-structured interviews
  • Test of English for Foreign Languages